November 8, 2022
Minecraft, the most influential game of the 2010s, is heavily focused on player creativity in construction and exploration, both above-ground and below-ground. Unfortunately, farming and resource gathering are the constant grind that is tied to every survival world.
It would be great if you didn't have to manually harvest your crops, or hunt enemies for their drops. Instead, you could wake up every morning with chests upon chests full of food and other items. It's possible, and it's easier than you might think. This list will cover fully automated farms in Minecraft. It also includes screenshots that you can copy in your own world to ease the burden of the grind.
A gold farm has been a staple since the 1.16 update. These farms are usually large and can be quite intense, but there are other ways to make them smaller and more accessible. The best way to make one is by getting into the Nether Roof, which can be glitched into using an Ender Pearl.
A turtle egg will be hidden in the middle of gold farms. This will attract Zombie Pigmen to it, only for them to be killed. This is a great way to quickly farm rare ore, as Zombie Pigmen will drop gold. The hoppers and chests make it easy to automate the process. LogicalGeekBoy has a great tutorial.
For beginning players, any type of food is necessary. This automated machine can also be used to grow carrots and potatoes. It can also be used to grow beetroot, but it will need more bone meal. This micro-farm uses a combination of dispensers and observer blocks filled with bone meal to grow food quickly for the player.
Wheat is a great choice because it feeds both cows and sheep. They are better farm animals than the pigs, and have more leather and wool. To build an enchantment table with 15 bookshelves around the magical table, leather is a necessity for all players. T2 Studios has a great tutorial.
Cows are the most useful mob in the game. Cows provide steak, which has one the highest hunger saturations in the game. They also drop leather that can be used to make books, armor, and other items. Milk is also a powerful tool for quickly removing adverse status effects.
An automated cow farm is very simple. You will need an observer, as well as dispensers, lava and hoppers. It takes up very little space and allows you to breed the cows quickly and easily. After that, you can wait approximately ten minutes before boiling the lava. 2ManySkillz provides the perfect tutorial for this farm.
An iron farm is more likely to be built after the player has collected enough diamonds. Iron can't be mined using a Fortune III pickaxe. This makes it difficult to extract iron from caves. There is a way around for players who aren't afraid to build.
Iron golems are created in a specific area by villager mechanics. The golems are then dropped down a shaft into lava and the iron is transferred to chests via hoppers. This strategy is great because iron golems can be used as a solid source of emergency iron. Speedrunners often use them. This design is by Voltrox.
Now that AFK fishing doesn't give players enchanted book, it is even more important to establish a villager farm in a survival realm to get those coveted Mending Books. Farming villagers to trade is one of the most difficult tasks in the game. It is also very difficult to automate. Many designs require interaction from the player.
The only thing that is automated in this farm is the breeding. This will be the player's primary concern. The rest is up to you as to how you manage your villagers. The farm involves creating a separate farm from which only the baby villagers can escape through a shaft filled with water. They can be taken away with minecarts as they become adults. LogicalGeekBoy provides a detailed tutorial on this design.
This extremely cheap build will automatically create, kill, and cook chickens for your family. The glass-topped chickens will place eggs in the hopper below them, which will lead to a dispenser facing right. The dispenser will fire the egg onto a half slab with some lava just above.
A chicken has a 12.5 per cent chance of spawning from a fired egg. If it does, it will spawn on lava and grow to adulthood 20 minutes later. Once it is an adult, it will reach the lava at the right height and be ready to be cooked immediately. The cooked chicken meat is placed in the hopper below and conveniently stored in a chest. You can breed chickens more often if you have more glass.
The above gadget will prove very useful if you want to make a lot of cakes. Chickens are placed in a 2x1 glass enclosure with water pushing them towards the hopper. They lay an egg and it falls into a hopper. This hopper leads to an upward-facing dispenser on its side. Another hopper leads to a chest beneath that hopper. The redstone contraption on the right will allow half the eggs to go into the chest, while the rest are fired into a cage to make more chickens.
Redstone contraption has a single dispenser that faces downward into an underground 1x1 hole. This dispenser contains a water bucket, which will either empty or fill each time it is turned on. The eggs will be placed in the chest if the bucket is empty. If the bucket is full, the eggs will go to the chest.
This contraption, which is one of the most simple designs, will harvest sugarcane when it reaches three blocks in height. A hopper-minecart is placed underneath the sugarcane's soil. It is attached to a rail that connects to another hopper.
The unique property of hopper-minecarts is that they can pick up items dropped through blocks they are under. This means that sugarcane will fall on top the sand but get sucked into the chest below.
This cactus farm design does not require redstone wiring but requires some tricky hopper-work. Install a hopper that leads into a chest and then place a hopper-minecart above it. Break the rail so the minecart can rest freely. Place a block on the side of your minecart and push sand in it using a piston.
The minecart can be destroyed and the glass hat built above. The cactus will naturally break down as the glass near it breaks. The hopper minecart will then pick up the cactus drop through the cactus block before it is destroyed.
This design is "tile-able", which means it can be built multiple times side by side without any mechanical interference. Observers are placed looking at the stems of the melon/pumpkin. One will grow randomly to the left or right as it grows.
The stem will be curved by the observer, which will power the pistons next to it. The pumpkin/melon will be pushed from its block, destroying the block and dropping the item into a hopper. If you prefer that the drops go to the same place, you could place the water underneath the pistons.
Mushroom farms can be as ugly as they are, so any mushroom farm that is hidden in a ceiling will work. This design is exactly what you would expect, but keep in mind that mushrooms grow only on blocks of light level 12 or lower, so it must be darkened (like a ceiling).
The observer watches the center block and, when a mushroom has been spread to it by spreading it to it, it emits a redstone signal. This signals the torch to turn off and retract the sticky piston before dropping the mushroom into its chest. This blueprint is small and cheap, and will provide you with many mushrooms for your different stews.
This design is very similar the sugarcane farm design, but it harvests three blocks at once instead of two and can be tiled unlike the sugarcane design. Multiple bamboo stalks could be placed side-by-side with the same observer/piston system.
This works by watching the bamboo reach the desired height. The torch sends a signal and inverts the bamboo. The second observer detects inversion in the torch, which powers the piston and harvests three bamboo blocks. This design could be tiled and the same hopper-minecart could be used for all stalks.
This is a must-have. Two blocks long, eight-block-long canals have water flowing through them to a central hole. This hole leads to a 24-block tube that drops straight down. It will kill any enemies that fall down it. This box will spawn zombies, skeletons and creepers, which will then wander into the streams.
You can give it a roof or build multiple layers of spawning platforms over each other. The central holes should be aligned vertically. The surrounding areas around the mob farm can be lit up to increase their spawning rate and provide lots of loot. It can be made to 23 blocks in length, and enemies will be left at the end of it. This makes it easy to farm XP.
This honey farm is the most complex of all the farms. Although it is technically semi-automatic, it requires you to refill the dispenser with glass bottles every now and again. However, they are reusable and can be easily refilled using a hopper system. The dispenser faces into the beehive, and is filled with glass bottles. The hopper below it is directed sideways. It has one honey bottle and 18 total other items. Filling the remaining four slots.
The dispenser will automatically fill the beehive with honey when it is full. It will then filter the honey through the hopper system and into the chest. To ensure honey bees can create it, it is important that the area is filled with tall flowers. You can also wall the area to keep them from leaving the farm.
The ideal scenario is for the player to create 16 automated wool farms, one per color. The system works by having an observer send an input every time the grass is eaten to power a dispenser with sheers. The shears will need replacing every now and again, but one dispenser filled with shears will provide you with between 2142 to 6426 wool before it runs dry, which is plenty.
When they eat grass, sheep regrow their wool. The block is updated by eating grass, which turns it into dirt. To detect this, the observer must be facing into the dirt. The grass blocks on the sides of the dirt are there to allow the grass to regrow for the sheep. The sheared wool will fall onto the dirt and get sucked down into the minecart.
Late game players have used buckets of lava as a fuel source. However, they must have easy access the Nether basin and be able to continue safely exploring for new lava sources blocks. Dripstone was introduced in 1.18 and lava can now be farmed from your base.
You can find a Dripstone cave and mine stalagmites or stalactites. To allow the stalactites growth, place cauldrons three blocks lower. These will slowly fill up with lava and drip. The source block will never run out.
1.18 brought a new mob to cliffs. Now goats can be seen jumping up to five blocks high and playing in the powder snow. They do not provide meat but will drop a Goat Horn if they run into a block. They can be blown into to produce one of the ten unique musical tunes. They can also be combined to make up to 30 songs.
Farming goats can be difficult because they need a roof to keep them from jumping out and they need to be forced to smash into a block. Redstonia shows a mannequin that angers the Goat. A sticky piston pushes out the block when the pressure plate touches it. To collect two horns per goat, you can place hoppers and a chest beneath the farm.
Minecraft relies heavily on smelting and cooking to keep things running smoothly. From the beginning to the middle of the game, players will use a lot more coal and spend a lot more time mining it away from their base. However, dried Kelp can be used as a great replacement for coal and it is 100% renewable.
The Kelp Farm by Sirius Bluu is a way to grow Kelp (and it can be as big as you like or as small as you want) until they reach an Observer. This will power a piston that will break down the Kelp. The Kelp then floats to surface of the water where it is growing and collects in a Hopper that leads to a furnace. Although you will need to provide your own fuel initially, the Kelp will quickly dry out and be able to serve as a source of future Kelp.